About the project

Details:


Age of the pupils: 10 - 14

Used language: English

Duration: 10 months (September 2024 to June 2025)


Educational Goals:

  • to learn about the 17 education-related SDGs
  • to deepen students' understanding of global challenges
  • to improve foreign language skills (English)
  • to develop students' and teachers' teamwork and communication skills
  • to increase the awareness of the connection between Technology and Sustainability (Tech4Good)
  • to learn the use of Web 2.0 and AI tools and develop creativity skills and collaboration through them
  • to understand the importance of the ethic use of Artificial Intelligence
  • to develop students skills of critical thinking
  • to develop the DigComp 2.2 competences
  • to develop the GreenComp framework competences, especially:

               Area 1. Embodying sustainability values, competence

                           1.3 Promoting nature;

              Area 2. Embracing complexity in sustainability, competence

                          2.3 Problem framing;

              Area 3. Envisioning sustainable futures; competence

                          3.3 Exploratory thinking;

              Area 4. Acting for sustainability; competence

                         4.2 Collective action and

                         4.3 Individual initiative

Greece
Greece
Spain
Spain
Portugal
Portugal
Turkey
Turkey
Romania
Romania
Croatia
Croatia
Poland
Poland
Lithuania
Lithuania
Italy
Italy

Work process:

September 2024:

  • School and teacher introductions.
  • Project introduction to students.
  • Project eSafety rules.
  • Pre-survey for project participants.
  • Global Goals Week (20-29 September 2024): Introduction to the 17 SDGs

October 2024 (Project-Based Learning):

  • Forum discussion for students (introduce yourself and write down your expectations from this project).
  • SDG 4: Collaborative activity (5th of October / World's Teacher Day) - Creating an illustrated ebook with the most important educational challenges and solutions in each partner country.

November 2024 (Socratic Seminars):

  • Online meeting for students to meet each other and creation of a Word Cloud with favorite SDGs.
  • SDG 16: Collaborative activity (10th of November / World Science Day for Peace and Development) - Creating an illustrated ebook about peace in the world with AI created images and a Word Cloud about peace and justice.

December 2024 (Experiential Learning):

  • Exchanging online new year cards.
  • SDG 10: Collaborative activity (3rd of December / World Day of the Handicapped) - Creating a Padlet with tools, games or apps to help handicapped people.

January 2025 (Storytelling):

  • SDG 3: Collaborative activity (3rd of January / International Mind-Body Wellness Day) - Creating a digital illustrated story about health and well-being in everyday life with the help of AI.
  • Online meeting to showcase students' work and play a Kahoot quiz for the 3rd SDG (well-being at school).

February 2025 (Inquiry-Based Learning):

  • Safer Internet Day.
  • SDG 5: Collaborative activity (11th of February / International Day of Women and Girls in Science) - Creating a collaborative presentation about famous women scientists.

March 2025 (Game-Based Learning):

  • International Day for Digital Learning (19 March)
  • SDGs 6 and 15: Collaborative activity (3rd of March / World Wildlife Day and 22nd of March / World Water Day) - Creating a digital collection with games about Water and Life on Land (Wakelet, Symbaloo, ...).

April 2025 (Collaborative Learning):

  • Earth Day 2025.
  • SDG 13: Collaborative activity (22nd of April / World Mother Earth Day) - Creating an Earth Day celebration video with advices on how to tackle Climate Change
  • Online meeting for students

May - June 2025 (Flipped classroom):

  • SDG 14: Collaborative activity (2nd of May / World Tuna Day) - Creating an online whiteboard full of reflections and solutions for our oceans.
  • Evaluation (online survey).
  • Final Survey (by comparing the pre-survey and final survey results, we can see our progress on the project).
  • Reflection (Padlet).
  • Project presentation in schools (pinboard, parent meetings, teacher's council…).
  • Dissemination.

Expected results:

  • An illustrated ebook with the most important educational challenges and solutions in each partner country: "The importance of quality education worldwide".
  • A Word cloud about students' favorite SDGs.
  • An illustrated ebook about peace in the world with AI created images and a Word Cloud about peace and justice: "An AI-Driven world with peace and justice".
  • A Padlet with tools, games or apps to help handicapped people
  • A digital illustrated story about health and well-being in everyday life: "Promoting Good Health and Well-being using AI".
  • A Kahoot quiz about the 3rd SDG.
  • A collaborative presentation (Google slides) about famous women scientists: "Creative women of the scientific world".
  • A digital collection with games about Water and Life on Land (Wakelet, Symbaloo, ...).
  • An Earth Day celebration video with advice on how to tackle Climate Change.
  • An online collaborative whiteboard full of reflections and solutions for our oceans: "Exploring Life below Water".
  • Pre-survey and final survey results.
  • Evaluation report.
  • Public TwinSpace, Weebly project website.


© 2024 Διατηρούνται όλα τα δικαιώματα
Υλοποιήθηκε από τη Webnode Cookies
Δημιουργήστε δωρεάν ιστοσελίδα! Αυτή η ιστοσελίδα δημιουργήθηκε με τη Webnode. Δημιουργήστε τη δική σας δωρεάν σήμερα! Ξεκινήστε