October 2024
Project-based Learning and Sustainable Development Goal 4
Project-based learning
Project-based learning (PBL) involves students designing, developing, and constructing hands-on solutions to a problem. The educational value of PBL is that it aims to build students' creative capacity to work through difficult or ill-structured problems, commonly in small teams. Typically, PBL takes students through the following phases or steps:
- Identifying a problem
- Agreeing on or devising a solution and potential solution path to the problem (i.e., how to achieve the solution)
- Designing and developing a prototype of the solution
- Refining the solution based on feedback from experts, instructors, and/or peers
Depending on the goals of the instructor, the size and scope of the project can vary greatly. Students may complete the four phases listed above over the course of many weeks, or even several times within a single class period.
Source: https://www.bu.edu/ctl/
SDG4: Quality Education
Sustainable Development Goal 4 aims at ensuring inclusive and equitable quality education and promote lifelong learning opportunities for all. This goal ensures that all girls and boys complete free primary and secondary schooling by 2030. It also aims to provide equal access to affordable vocational training, to eliminate gender and wealth disparities and achieve universal access to a quality higher education.
Project-based learning activity
Which are the educational challenges in your country?
Step 1: Using the Perplexity AI search engine, students prompt in their language for the Educational challenges in their country (e.g. Which are the educational challenges in Greece?)
Step 2: Students add the most important challenges they find in simple words (native language) to a Google Slide shared on the Twinspace page.
Step 3: Another partner school translates the text in English using DeepL. Using Leonardo AI or any other Image Creator AI tool they prefer, students create an image for the challenge they chose as the most important.
Step 4: Finally, a third school, using any other AI brainstorming platform, finds a solution for the proposed challenge (only for 1 challenge) and illustrate it using the NightCafe image creator AI tool.
Learning Goals
To promote student-centered learning, critical thinking, collaboration, and the practical application of knowledge. By incorporating AI tools, students gain exposure to cutting-edge technology and develop digital competences while addressing real-world issues, fostering global awareness and empathy.